Class_name = "CBatchBallistics"
object_name = "SHELL_RUS_130_CV"

//130 "-46"    -13  .

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoShellTypeA.mgm",false
VisualRadius=5
SizeArg=10
SizeArgVal=0.130

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,870,		211,131063,	84,262126,	0,524251
Armor=3000,700,		155,84847,	62,169694,	0,339388	//          3000-191
Armor=5000,600,		124,62337,	50,124674,	0,249347
Armor=8000,500,		96,43289,	38,86579,	0,173157
Armor=25000,300,	46,15584,	18,31169,	0,62337

//             

DefaultStartSpeed=870	//        ()
MaxDistance=26000		// ,    
Mass=33.4				// 
Mkr=0.9					//  ,     Cx   M=1,        
Mmax=2.0				//  ,     Cx,   M=1,        
Cx_0=0.15				// -   (M <= Mkr),        
Cx_max=0.315			// -   (M = 1),        
Cx_1=0.29				// -   (M >= Mmax),        
R=0.065					// 
LiveTime=90				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//        (0 ..   )
TracerShowtime = 90		//  
MaxRedirections = 3		// - 
RedirectedLifeTime = 5.0	//    
//InjectionDepth=1.0	//             (  )
CavityDelay=0.0013		// ,   InjectionDepth,         (  ;  1  500 ,  ,  -  )
MinInjectionDepth=0.2	// ,      ,     .  -      (    ).
BeamStopDistance = 0.05	// ,         "^",      ""
NetworkDecals=true		//true -          

debug=false

//"Explosion file",DecalImageID,DecalCellID,DecalSize,DecalNoPenetrationImageID,DecalNoPenetrationCellID,DecalNoPenetrationSize
HitDummy="LuaScripts/WorldObjects/Explosions/CavityShells/HE_130mm_33kg_2kg_internal.txt"	//       
HitMisc="LuaScripts/WorldObjects/Explosions/CavityShells/HE_130mm_33kg_2kg_object.txt",2,9,0.333
HitWater="LuaScripts/WorldObjects/Explosions/CavityShells/HE_130mm_33kg_2kg_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/CavityShells/HE_130mm_33kg_2kg_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_armour.txt",2,2,0.362,2,6,0.326
HitBuilding="LuaScripts/WorldObjects/Explosions/CavityShells/HE_130mm_33kg_2kg_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/CavityShells/HE_130mm_33kg_2kg_object.txt",2,8,0.358
HitForest="LuaScripts/WorldObjects/Explosions/CavityShells/HE_130mm_33kg_2kg_object.txt"

//"Effect file",DecalImageID,DecalCellID,DecalSize,SpawnOnlyIfRicochet
HitDummyEffect=""
HitMiscEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_misc.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_ground.txt"
HitArmorEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_armour.txt",2,15,0.354,FALSE
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_building.txt"
HitMetalEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_armour.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_building.txt"

shellType = 1
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 